From May 2008 until June 2009, I worked as a contractor on Forza Motorsport 3. I worked with a team of 5 other artists to bring the Camino Viejo track from concept to final execution. All the artists iterated on the track's environment art assets. However, the images below highlight content that I was primarily responsible for.
In addition to environment art work, I also worked with the tech art team to create scripts to help audit track meshes, and shaders to help break up terrain tiling.