Unreal Engine recently added "Simulation Stages" to Niagara, which allows for user directed logic to be run on every update of a Niagara particle system. I took some time to experiment wtih the new feature and build out a small prototype of microbes that are attracted or repeled in certain areas based on user input.
Published
Aug 01 2020
Skills
- Unreal Engine
- Shaders
Screenshot of demo in action
The Niagara system for the microbes
Screenshot of the project scene