I created this old beat up oil lamp to practice my sculpting and texturing skills. I did all the high poly modeling and sculpting in zbrush, 3ds max for building the low poly and UV mapping, texturing in Substance Painter.
Published
Feb 15 2019
I created this old beat up oil lamp to practice my sculpting and texturing skills. I did all the high poly modeling and sculpting in zbrush, 3ds max for building the low poly and UV mapping, texturing in Substance Painter.
Feb 15 2019