Resume

About Me

Product Manager with 15 years of experience driving artistic innovation and technical excellence. Track record of successfully launching and scaling products that achieved nationwide adoption in healthcare education. Combines deep technical expertise in AR/VR development with strategic product leadership to deliver compelling user experiences and measurable business outcomes.

  • Led development and launch of the SIMVANA Anesthesia VR platform, achieving adoption in 26+ university CRNA programs.

  • A founding member of Torch Technologies' visualization and spatial computing group. I established pipelines, best practices, and visual fidelity targets for our commercial and DoD training solutions.

  • Led research and development of XR technologies. My team established the framework and approach to Torch Technologies and SIMVANA XR visualization and training solutions.

Send me an email at engelmanna@gmail.com if you want to get in touch.


Released Projects

SIMVANA Nursing

2024 - Standalone VR

Technical Artist &
Product Manager

SIMVANA Anesthesia

2021 - Standalone VR

Technical Artist &
Product Manager

THAAD Skills Trainer

2019 - PC

Lead Artist

Forza Motorsport 3

2009 - XBOX 360

Environment Artist


Skills

  • Animation
  • Art Direction
  • Lighting
  • Modeling
  • Motion Graphics
  • Programming
  • Project Management
  • Sculpting
  • Shaders
  • Texturing
  • Typescript
  • Unreal Engine
  • VR
  • Web Development

Experience

SIMVANA

2019 - Current

Led the strategic development of SIMVANA's VR healthcare training platform, managing cross-functional art and development teams. Drove product vision, roadmap, and execution while aligning with business objectives and customer needs.

  • Managed cross-functional team to build SIMVANA Anesthesia from concept to release Achieving a 20% market share of U.S CRNA university programs

  • Led a successful migration to standalone VR headsets. Reducing customer hardware costs by 80% and reducing technical support tickets by 60%.

  • Implemented agile development processes, reducing time-to-market from months to weeks

  • Achieved a 90% customer retention rate through data-driven product improvements and strategic feature prioritization

Torch Technologies

2016 - Current

Was founding member of Torch’s first visualization and training group, established art pipelines and best practices for visual asset development.

  • Led the art team from project concept to delivery of the THAAD Skills Trainer to the U.S. Department of Defense.

  • Led R&D efforts in visualization and training solutions for government and medical sectors, focusing on innovative prototyping for customer solutions

  • Served as art lead for the THAAD Skills Trainer project, establishing project pipelines and requirements

  • Collaborated with stakeholders to manage project milestones and schedules

  • Mentored and guided a growing team of artists, fostering skill development and team cohesion

Curse Inc.

2014-2016

Directed creative strategy and content production for the Curse YouTube channel, growing the channel by 100k subscribers in two years. Managed the creative direction for Curse's main YouTube channel

  • Led production of weekly video content, maintaining high-quality standards

  • Directed visual standards for video projects, ensuring brand consistency

  • Grew the channel's subscriber base by over 100k subscribers through strategic content initiatives

Screenscape Studios

2012-2014

Led 3D and motion graphics projects for commercial clients, focusing on innovative visual solutions and client satisfaction.

  • Delivered commercial VFX work for clients like Mediacom, Gordmans, and Hy-Vee

  • Engaged directly with clients to fine-tune visuals to their satisfaction, enhancing customer relations and project outcomes

  • Produced 3D and motion graphics work for commercials as a solo artist and within a team

CRASH+SUES

2009-2012

As a 3D and motion graphics artist at CRASH+SUES, I was responsible for the creation of high-quality 3D and motion graphics work. As the primary 3D artist in the studio, I maintained and upgraded our 3D pipeline as needed.

Microsoft - Turn 10 Studios

2008-2009

I worked as an environment artist on Forza 3 Motorsport for the XBOX 360. My responsibilities included creating 3D environment art of the race tracks in the game. In addition to creating art assets, I wrote artist scripts and shaders that helped artists build procedural content.


Education

University of Wisconsin - Stout

Bachelor of Fine Arts: Multimedia Design - 2007